Friday, December 12, 2008

There are several principles that governs the fundamental construction of the 3D Environment and Ambiance.



There are several principles that governs the fundamental construction of the 3D Environment and Ambiance. In a nutshell, these principles are within 3 main planes namely; 1) perspective of the audience, 2) perspective of the characters within the measures of the environment and the ambiance and 3) the perspective of the designer. These three main planes are moving towards the direction of 1) the feel of the material which refers to the genre and the 2) the look of the material which refers to the art direction.

Let say for example, texture ( real or virtual) is a principle in design that affects the overall construction of the 3D design of the 3D world. Contrary to the old definition, texture is not confined within the construct of the background. Meaning, texture in the revolutionary definition definition refers to the 3 main separations of space within a given environment and ambiance namely; 1) the foreground, 2) the middle ground and 3) the background.

If space is infinite in 3D technology in terms of its x axis, y axis and z axis, then we look at the environment and ambiance not in a concave unified view rather in a circular view. Therefore, given that we agree on the initial statement, activity and action in the space is a moving loop, therefore, texture in this case, is not flat rather it has volume.
Volume in texture is then achieved if and only if the designer is able to separate space into three parts with the notion that each part of the space has a beginning, middle and end.

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